
Taking advantage of this infighting, the various other factions in the game either declared independence, or united to challenge the once indomitable empire. A civil war broke out, splitting the empire into three factions, each vying for the throne. However since the previous Emperor died things have gone downhill quickly. They are heavily based on the cultures of Western Europe.įor hundreds of years prior to the start of the game, the Empire was the definitive and unquestionable power in Calradia.
#Mount and blade bannerlord map series
In the series canon, Vlandia survives for the next several hundred years, only splitting between the Kingdom of Swadia, and the Kingdom of the Rhodoks who rebelled and split off, taking half the territory with them.I’ve also seen them conquer the entire map all on their own in more than one playthrough of my own. In this writer’s opinion, Vlandia is the only faction that has a strong chance of conquering the empire without masterful tactics.You want a strong starting advantage via the cultural bonus, that will continue to be useful throughout the whole game.
You want to favor heavy cavalry and polearms. You want the aesthetic of European medieval warfare. Vlandians favor crossbows to bows, making their ranged units much slower to fire and reload. Weak heavy infantry until highest levels. Nearly all units have polearms, making the Vlandian army incredibly strong against cavalry. Placement of their initial lands ensures they mostly have to worry about the Empire. Their Noble troops level up into very solid heavy cavalry, the Banner Knight. Strongest crossbow units, the Sharpshooters. Cultural bonus gives your troops 20% more XP from battles, which is incredibly useful especially in the early game when you are trying to level your first group of soldiers. This backfired however, when the Vlandians, enjoying their new life in Calradia, broke with the empire and declared their own kingdom along the western coast of Calradia. In years past, the predecessors of the Vlandians were brought to Calradia and given lands in exchange for mercenary work for the Empire, who needed help keeping the various hostile tribes across the continent in check. They have some of the strongest infantry units in the game making them good at storming castle walls, and at crippling enemy cavalries. In series cannon within the next 500 years, this faction has been replaced largely by the more Norse-themed Nord’s from Nordland, to Calradia’s north. Sturgians are based on a group of city-states in medieval Russia. You want some room to breathe from the other cultures on the continent. You want to focus on infantry in your army. Limited options for Ranged or Mounted units. Cultural bonus is really only useful in Sturgian lands, nowhere else in Calradia. Their noble troop tree doesn’t really stand out at all. Infantry units are exceptional when used in a shield wall. Location on the northern tip of the map gives them limited borders to defend. Cultural bonus gives you 20% less of a speed penalty in snow. Descended from mercenaries and merchants from further north, they conquered the Northern regions of Calradia as the Calradian Empire began to decline in power. The Sturgians are a strong warrior culture from Northern Calradia. So let’s go through each of them, and look at the good, the bad, and the ugly of Bannerlord’s cultures. This is because each of the six cultures you can choose from give you a stat boost, some of which are incredibly useful and some of which.are less so. This choice will have a small, but consistent impact on the rest of the game. The first real decision you are faced with in Mount and Blade 2: Bannerlord, is what culture you want your character to be from.